Monday, July 11, 2011

Mini Project : Environment Lighting using HDRI

I worked on this project to create an image to commemorate the joining of the 400'th member on the Facebook that I moderate called Blender Knowledge Base.

Software Used: 

Blender 2.58a

Techniques used:
  • Shading
    • Glossy materials with ray traced reflections using the world map
  • Lighting
    • Sun light with atmosphere
    • Ambient Occlusion (Multiply mode)
    • Environment Lighting (Gather: Raytrace, Angular map)
Setup:

Blender Scene File


Rendered with only Direct Lighting (Sun light)


Rendered with only Environment Lighting (Angular mapped HDRI)


Added Ambient Occlusion (Multiply mode)


Turned on the Direct Lighting from Sun Lamp (With default atmosphere setting on)


Enabled Ray traced reflections


Glossy Reflections from the shader


Environment lighting without falloff


Environment lighting with falloff


Thursday, July 7, 2011

References : Matte Painting


Hello Folks.

My recent project is on figuring out a workflow for 2D/3D Matte Painting using Blender. Following are some links that I found useful during my research.

General


FxGuide Articles

Blogs

Hello Blender World

So.. As per few suggestions on Blender Knowledge Base Facebook, I am creating this blog.

Finally!!!

Just a screenshot from one of my earlier experiments of duplicated mesh data and how it  interacts with the modifier stack.


- Satish 'iluvblender' Goda

P.S.
Although, I do have a website where I have a section on Blender (But its not a blog and users cannot interact with it.)